


Use the same texture size if one channel already exists. The container with the settings for the paint wizard:Ĭreate materials and texture tags if they are missing.Īutoselect materials from object selection.Īutoselect objects from material selection.ĭelete material tags with broken material links.Ĭreate missing texture channels ( CREATE_CHANNEL + CHANNEL_ID).Ĭhannel color ( CREATE_CHANNEL_C + CHANNEL_ID).Įnable automatic mapsize interpolation, otherwise minimum size = texsize. BPSetupWizardWithParameters ( doc, settings, objects, material ) ¶ Multi ( bool) – True for multi channel painting, False for single channel painting.Įnable ( bool) – True to activate the paint channel, False to deactivate the paint channel.Ĭ4d.modules.bodypaint. The specular color channel of a material. PainterActivateChannel ( channel, multi, enable ) ¶Īctivation/deactivation of paint channels. GetUVSeams ( object ) ¶Ĭ4d.modules.bodypaint. Updates the mesh based on the UVW result of interactive unwrapping.Ĭ4d.2(object, checkUVSettings)Ĭ4d.(points, pointCount. Deprecated since version R15: Use 2() (obj, True) to have the same behavior as before, but most of the time you want the “checkUVSettings” parameter to be false.Ĭ4d.(texpath)Ĭ4d.(channel, multi, enable)Īctivation/deactivation of paint channels.Ĭ4d.(doc, settings, objects.
