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Cinema 4d bodypaint 3d
Cinema 4d bodypaint 3d




cinema 4d bodypaint 3d cinema 4d bodypaint 3d

Use the same texture size if one channel already exists. The container with the settings for the paint wizard:Ĭreate materials and texture tags if they are missing.Īutoselect materials from object selection.Īutoselect objects from material selection.ĭelete material tags with broken material links.Ĭreate missing texture channels ( CREATE_CHANNEL + CHANNEL_ID).Ĭhannel color ( CREATE_CHANNEL_C + CHANNEL_ID).Įnable automatic mapsize interpolation, otherwise minimum size = texsize. BPSetupWizardWithParameters ( doc, settings, objects, material ) ¶ Multi ( bool) – True for multi channel painting, False for single channel painting.Įnable ( bool) – True to activate the paint channel, False to deactivate the paint channel.Ĭ4d.modules.bodypaint. The specular color channel of a material. PainterActivateChannel ( channel, multi, enable ) ¶Īctivation/deactivation of paint channels. GetUVSeams ( object ) ¶Ĭ4d.modules.bodypaint. Updates the mesh based on the UVW result of interactive unwrapping.Ĭ4d.2(object, checkUVSettings)Ĭ4d.(points, pointCount. Deprecated since version R15: Use 2() (obj, True) to have the same behavior as before, but most of the time you want the “checkUVSettings” parameter to be false.Ĭ4d.(texpath)Ĭ4d.(channel, multi, enable)Īctivation/deactivation of paint channels.Ĭ4d.(doc, settings, objects.






Cinema 4d bodypaint 3d